Categories > Original > Fantasy > Welcome To Quake

Dimension of the Doomed

by anarkist861 0 reviews

You enter the slipgate. Quake's little guys are everywhere. Damnit. Looks like this could be bad.

Category: Fantasy - Rating: PG-13 - Genres: Sci-fi - Published: 2007-02-12 - Updated: 2007-02-12 - 360 words

0Unrated
Chapter 3: Dimension of the Doomed

You come out of the slipgate unharmed, and have been transported into a hallway. You walk a bit further down. You see two weird lights, one on the right and one on the left. There is a stairway, incomplete, near an elevator. Traveling up the staircase, you make the jump and find a shotgun. "Better than the axe," you say to yourself. Then, the elevator opens. Moving the shotgun activated a trap! You cautiously approach the elevator and find a grunt. Crap, you say to yourself as you jump into the air off the staircase and shoot at the grunt. Picking up his shotgun, ammo is found inside the barrel. Finder's keepers.

The elevator leads you to a courtyard with a creek in the middle and a bridge over top. You can just barely make out the probed rottweiler and grunt on the others side. Crap. Quake knew I was coming. You manage to take them out at a distance, and continue across the bridge.
Entering a door on the other side of the creek, you hear nothing. It is to quiet. Of course, two rottweilers and a few grunts come from the far end of the hallway. You blast them so hard it's not even funny. You find another elevator and go up it. Of course AGAIN, there is a rottweiler atop the elevator waiting for you. "Bad doggie! (bullets firing) Play dead! (bullets still firing) Good doggie!" Thank God, there is an empty room up ahead. And you see it-the nail gun! You race down the corridor to grab it (and nothing is easy in life) and OF COURSE there is another trap.

A grunt comes out from a trap door and attacks. You grab the nail gun and treat his head like a piece of ready-to-use wood. You follow back down the elevator and return to your original path. There is a pool of acid with two grunts on the other side. You take out the grunts and head through the door. You find a slipgate at the end of the hallway and enter it. Now to the Castle of the Damned.
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