One missed step, and the war spins away along a different path. Three years after he does not turn back at Alaska, Mwu la Fllaga makes one last effort to get back to where he is supposed to be.
The genesis of Neo Lorrnoke: something is missing.
A follow-up of sorts to "Moment" - a vignette in the midst of the Garden riot and the search for Cid, because Rinoa never gets enough credit.
Squall, Irvine, and Selphie in a fireside interlude in front of the Tomb of the Unknown King. Would it be better to simply be forgotten?
...grows something not necessarily stronger, but messy and awkward and real. Murrue Ramius and Andrew Waltfeld and their ghosts, in Orb after the end of the war.
Written for the Day After Tomorrow fanfic challenge: separated from the team, the world fallen into chaos and the waters rising, two of the X-Men struggle to hold their own.
Up is what he chooses, the kisses and the bruises. Squall, Seifer, and Rinoa, after the end of the game.
A series of vignettes and one-shots featuring Mwu and Murrue and the way their lives intertwine.
Post-game, Squall and Rinoa revisit Winhill and what might have been.
Squall and Rinoa and the winter holidays. When everything is dark, still something shines.
No heart loves greater than the one that is able to recall a time when all it knew was shame. Sometime after the events of the game, Squall and Rinoa talk philosophy and Squall's wardrobe decisions.
A cardboard box is just a place for putting things... right? After the war is over, Murrue picks up the pieces.
There's no enemy he will not ultimately defeat... but she refuses to do battle in terms he can understand. A vaguely warped alt-continuity exploration of the darker side of Neo and Murrue. (Spoiler...
If it's not broken, don't fix it, but what do you do about the damage you can't fix? Mwu and Murrue and some after-hours maintenance, sometime after GS phase 46.
A lighthearted little postgame oneshot concerning the lengths to which Squall's friends will go to elevate his mood a little... whether he appreciates their efforts or not.
Ultimecia Castle, during that last long night: "I am in blood stepped so far..." A darkish what-if vignette.
A bit of philosophy from the team member arguably the least inclined to deep thoughts: Zell muses over where he's headed and what he's gotten himself into.
Selphie and Irvine and a rare chance to relax, out in the fields of Galbadia.
An unscheduled stop on the way to the Sorceress Memorial, as all the cracks really begin to show. Why is just being there for someone so hard to do?
A moment amidst the flight from the D District prison, on the rails back towards Garden.
An interlude in the Galbadia Hotel, between the team's arrival in Deling City and the trip to the Tomb of the Unknown King: Squall and Rinoa try to figure one another out. Oneshot.